AUGMENTED REALITY TO TEACH LANGUAGE AND CONTENTS IN MULTILINGUAL SETTINGS
The fourth project consists of working an educational content of Primary Education based on augmented reality. First, we consulted the Decree 108/2014 and we decided what content work on. On this occasion, our project is approached on learning vocabulary about insects: butterfly, ladybird, ant, grasshopper, bee, caterpillar and spider. The activity is addressed at 6th of Primary students. Secondly, we investigated about different applications to work from augmented reality. In our case, we use the HP Reveal app to create the project to work. Finally, we decided to focus our activity in a playful and interactive way.
In order you can follow our project, you need to download HP Reveal app and a QR reader. It isn't necessary that you all get the application, as only three devices are needed for each group. First device is needed to get the information contained in a QR codes that you will find during the route. The third device will host the augmented reality application. To successfully perfom the activity, it a very important that you have your three devices ready to e used anytime. It is important to note that all the resources used in the project have been elaborated by the working group.
Next, we will explain the methodology of the game.
In order you can follow our project, you need to download HP Reveal app and a QR reader. It isn't necessary that you all get the application, as only three devices are needed for each group. First device is needed to get the information contained in a QR codes that you will find during the route. The third device will host the augmented reality application. To successfully perfom the activity, it a very important that you have your three devices ready to e used anytime. It is important to note that all the resources used in the project have been elaborated by the working group.
Next, we will explain the methodology of the game.
- The students will work in groups.
- Each group should follow the instructions provided by the teachers.
- If they follow the track corretly, they will find the insects lost inside the faculty.
- Each time they find an insect, students must scan the QR code.
- The scanned code will take them to a website where they can find information about it.
- To introduce the activity, the teachers will distribute a new where the story of the game is explained.
Our website is https://didexpresionplasti.wixsite.com/skillsinsects There you will find the necessary information about the insects studied.
In conclusion, we want to comment that the activity has been adapted to the established time of the exhibition. Therefore, in the posters designed we have added an explanatory image. In this way, the students will more easily locate the place to visit.
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